package Game.Objects;

import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;

public class GOAnvil extends GameObject {

	public GOAnvil(ObjectManager objectManager) throws SlickException {
		super(objectManager, "Anvil");
		
		setSprite(new Image("res/gfx/objects/anvil.png"));
	}

}
